Object-Space Interference Detection on Programmable Graphics Hardware

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Abstract
We present a novel method for checking the intersection of polygonal models on graphics hardware utilizing its SIMD, occlusion query, and floating point texture capabilities. It consists of two stages: traversal of bounding volume hierarchies, thus quickly determining potentially intersecting sets of polygons, and the actual intersection tests, resulting in lists of intersecting polygons. Unlike previous methods, our method does all computations in object space and does not make any requirements on connectivity or topology.
Keywords
GPU-based general purpose computing, p-buffers, superbuffers.
BibTeX entry
@TECHREPORT{Zach04c,
  author = "Alexander Gre{\ss} and Gabriel Zachmann",
  title = "Object-Space Interference Detection on Programmable Graphics Hardware",
  institution = "University Bonn",
  number = "CG-2004-1",
  address = "Informatikk II, Bonn, Germany",
  month = may,
  year = 2004,
  url = "http://www.gabrielzachmann.org/",
}
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Gabriel Zachmann
Last modified: Sat Sep 10 15:55:51 MDT 2005